1)
How To Calculate Bowling Scores? |
Let
us work with a sample set of marks, in this case, uh hem,
we will use my career high bowling score of 210!
Alrighty,
remember these two rules, for strikes, X, we add the next
two scores, not frames, and for spares, /, we add the
next score only. These are rules set for extra points;
for strikes and spares, there are extra points. Oh yeah,
there are a total of 10 pins standing.
The
box in each frame holds the first roll value, and the
space to the direct right holds the next score, if needed
to finish the pins of that frame. The total scores of
each frame are calculated and placed at the bottom of
the box.
Lets
look at the first frame, the number 1, it is a 9/. This
means, I hit 9 pins the first bowl, and 1 pin the second
bowl, to finish off to a spare. So this clearly is 10
points, but since it is a spare, the rule says, add
the next score.
We
see the next score is an X, meaning I knocked them all
down, a strike, and this counts as 10 obviously cause
there are 10 pins. And since this is the next score,
it shall be the bonus to the first frame, so the final
score of the first frame is 9/ = 10 + next score of
X = 10 = 20 points!
Let us look at the second frame, in which I got an X,
this means, add the next two scores, not frames, so
that means, I will add the 3rd frame X, and the 4th
frame score of 7.
These
two scores equal 17 points extra to add to the second
frame. So now the second frame, it should be 20 from
the first frame, plus the 10 I got for the X, and the
next two frames, which is 17 points, totally 47. For
cases of X and spares, you will need to wait to calculate
the score.
So
to review the calculating of the 2nd frame:
20 (from previous total) + 10 (from current or calculating
frame, 2nd frame) + 17 (value of next two SCORES) =
47.
For
the 3rd frame, which is an X, we add the next two scores,
which happens to be 7 and /. This is a total bonus of
10 points, because 7 + the remaining 3, which makes
the spare.
So
to reviewing calculating the 3rd frame:
47 (from previous total) + 10 (from current or calculating
frame, 3rd frame) + 10 (value of next two scores, 7
and /) = 67.
Okay,
let us skip ahead assuming you can do the math, if not,
keep doing it till it makes sense. We shall now just
to frame 9. In this case, previous points is 182, and
since it is neither a strike nor spare, it is just 9
points plus previous because there are no bonus points
for not finishing all the pins. So just add 9 points
to 182.
The
final frame, frame number 10, is just straight value
also. So if there are 3 X's, there is no bonus calculating
in the 10th frame, and its just a straight 30 points.
So just add the 3 lil boxes and you have the score from
the 10th frame to add to the previous frame 9 score
of 191. This will total 210!
Congratulations,
you graduated from Van's training and can now compose
bowling scores in the real world, you are trained and
are able to think, act, add, write, configure, computing,
and deduce the correct score because of this tutorial.
Now you can put that on your resume!
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2)
BOWLING ETIQUETTE |
Each
sport has a list of unwritten rules that make playing
the game easier and more fun for everyone - Rules of
the Road so to speak. Most of them are just common sense.
Here are some of those Rules of Etiquette:
1.
Remove your street shoes at an appropriate place, particularly
if they are wet. Water & bowling shoes DO NOT mix.
Trying to bowl with a shoe that has a wet bottom will
cause you to stick and fall. Please be careful for all
concerned.
2.
Be on time for you league and be ready to bowl when
it's your turn. If both teams are ready except for 1
or 2 late individuals, please begin on time. Your late
bowlers have 5
frames to catch up in most leagues.
3.
If you are going to be absent please contact your team
captain and the league secretary to inform them and
possibly allow them to find a substitute for you.
4.
Right of Way! When two bowlers step onto the approach
at the same time, the bowler on the left hand lane should
step to the back until the bowler on the right hand
lane has delivered. At that point the left hand lane
can make their address and delivery while the right
hand lane steps back. This is to allow each bowler to
concentrate without being distracted. As long as everyone
is prompt it allows the game to move along smoothly.
5.
Please do not use another bowler's personal balls. If
you don't have your own balls, the house balls are available
for your use. If you wish to purchase personal balls,
see your Customer Service Controller at the counter.
6.
Please don't put more than 2 personal balls on the rack
at a time.
7.
It is also courteous to your teammates not to razz &
kid them while they are on the approach. Save the kidding
until their turn is complete!
We
want your league bowling experience to be happy &
memorable one. We hope this makes it a little easier
for you. Please be sure to talk to us if you have a
problem or concern. Good luck in new bowling adventure!
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3)
What's My Average score ? |
Answer
: You take your total score and divide that by the number
of games you have played. Your average will usually fluctuate
quite dramatically for a newer bowler and then stabilize.
Important Note: The typical average for a woman is 153,
and the typical average for a man is 173. |
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4)
What is a handicap? |
A
handicap is an equalizing factor which allows one team
or individual to compete on a level playing field with
others of greater or lesser skill. Most leagues use team
handicapping systems. The handicap is calculated by adding
together all of the averages on the team and them subtracting
that total from a pre-determined scratch mark. ( usually
1000).
Some leagues use a percentage of the difference- 80% or
90%, but most are 100%. Individual handicaps work the
same way only with smaller scratch marks- usually 225
or 250. |
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5)What
is Scratch Bowling? |
This
refers to scoring without handicaps. Several major leagues
operate this way. Your scratch score is your basic game
total. |
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6)What
does POA mean? |
POA
is Pins Over Average which is the equivalent of 100% handicapping.
In a 100% handicap or POA event the winners are determined
by the bowler or team which beats their average by the
most.
How does our team get points?
There's
a variety of different formats which are commonly used
in league play. The following three are the most popular.
Team
versus Team-Your team plays another team on the same
pair of lanes and the team with the highest points each
game (handicap included) gets points (usually 2) for
the win. In some cases the team with the highest 3 games
series also receives points for the series win. The
Peterson point system is a modification of this system
wherein the winning team gets 5 and both teams receive
points based on their total pinfall.
(1 point for every 100 pins.)
Team
versus Field.-your team plays all the teams in the league
at one time and you receive points (usually 1) for each
team you beat. If you were in a 6 team league you would
receive 5 points in a game if you beat all 5 of the
other teams.
Match
Play- the most common form of match play has each player
on the team playing the corresponding player on the
other team. Using this method each position is worth
1 point and the team with the highest total sometimes
receiving bonus points (usually 3. This system works
best with scratch bowling or individual handicaps.
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7)How
to Release a ball? |
The
release point should be triggered at the very bottom of
the downswing and must be perfectly timed. Release points
beyond the toe are a result of an early swing and results
in hitting the ball on the upswing. However, it is necessary
to accelerate the hand a fraction before the release point.
The acceleration should begin at the flat plane of the
downswing, approximately 12 inches prior to release.
This maneuver is similar to the acceleration of a golf
swing prior to club and ball contact.... commonly referred
to as the explosion point. The important thing to remember
is the acceleration in the bowling game must be generated
from the hand off the shoulder point.... not the forearm.
It must be launched into the lane, contrary to numerous
instructional manuals, it is detrimental to hit the ball
on the upswing. A ball on the upswing will arc up, bounce
on the lanes, react to the left or right, and result in
poor ball reaction.
This theory is not difficult to understand. By "hitting
up", the ball is in revolutionary spin while airborne
before making contact with the lanes. It reacts immediately
upon touching the lane surface and becomes increasingly
difficult to control when the front part of the lanes
are dry. Bowlers attempting to loft the ball over the
heads compounds their miseries.
The proper release point can be mastered by slowing, raising,
or lowering the pushaway or any timing maneuver at the
beginning of the approach that will allow the hand to
be slightly behind the slide at the release point. An
early swing can be controlled by shortening the first
two steps or by moving the approach steps at a brisker
pace. Either maneuver will enable the sliding step a fraction
ahead of the release point.
On
the other hand, a late swing will result in pulling
down on the forward swing, causing a forced swing. This
error develops a flying elbow or "chicken winging",
an unpardonable mistake of delivering a ball with the
elbow outside the swing line and away from the body.
However, neither of these errors would be affected if
the arm-swing is free and unimpeded.
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8)
What should the release angle be? |
The
release angle is a continuation of the release point.
The release angle should be projected from a position
as low to the floor as possible without tilting the shoulder
beyond the knee. It should be delivered onto the lane
in an outward thrust, somewhat like landing a plane. the
ball must contact the lanes with minimum bounce, thus
eliminating over-reaction on it's path
The cardinal sin is releasing the ball on the upswing.
One of the more beneficial points in controlling the upswing
release is keeping the follow-through low and extended,
directed outward rather than upward, and propelled by
the fingers. REMEMBER, hit out, not up! |
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9)
What is a Free Armswing? |
The
most important phase of good shot execution is the free
armswing. This is commonly referred to as a pendulum swing.
The arm must function like the pendulum of a clock, whereby,
the weighted end is propelled by gravity, rather than
force.
A further illustration is the the technique applied by
demolition squads contracted to tear down large structures.
Utilizing a wrecking ball that has been elevated to a
high point, it is released to a swing on it's own weight
to a targeted area. The undeterred gravitational drop
crashes through the building with far greater force than
that of controlled mechanisms. The free armswing has the
same effect, the arm driving through the delivery unimpeded
towards the target area.
Begining with the pushaway, relax the shoulders, disengage
all muscle tension in the forearm, concentrate on a swing
that begins and ends from the shoulder point. The pushaway
must coincide with the first step in a four- step delivery,
or the second in a five-step delivery (It is advisable
to pause momentarily after the first step in a five-step
delivery in order to coincide the second step with the
pushaway). This will permit the ball to fall more freely.
It is absolutely imperative that the shoulders remain
erect. Any tilt in the pushaway is referred to as "chasing
the ball," and obstructs freedom from the shoulder
point, thus necessitating pulling the ball into the backswing.
When shoulders are erect, this is likened to a pendulum,
whereas , the top of the pendulum bar is in an erect position
when the weight is forward and vice-versa when the weight
is back. Logically, the shoulders and upper body tilt
forward on the backswing. This tilt is generated soley
on the weight of the ball. |
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10) How to pick a Ball? |
Use a ball that weighs closet to 1/10 of your body weight.
If youweigh 80 lbs., pick an 8 lb. ball.
Put fingers in first - up to the second knuckle. Then
your thumb goes in. Your thumb should go all the way
into the ball for a good fit. The fingers and thumb
should touch all the way around the holes without being
tight.
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11) How to hold the Ball? |
Cradle the ball gently in your free hand. Thumb and
middle two fingers go into the holes. Thumb should point
upward.
Aim for the 2nd arrow-your target.
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12) Where to stand? |
Start at the foul line facing away from the pins.
Take 4 1/2 normal walking steps and turn around facing
the pins. DO not look at the floor while walking. THis
should be the correct distance for a four-step approach.
Pick up the ball with two hands.
Start with one foot on one of the spots on the approach,
preferably the center spot or one to the right.
Stand at the same spot each time you deliver your first
ball.Don't move around.
Left foot slightly forward. BOdy weight mostly on foot
opposite ball. Heels firmly on the approach.
Align toe or inside of either foot on one of the dots
on the approach. Feet seperated about 1 to 4 inches
with both feet pointing straight toward the target.
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13)How to stance? |
Elbows
next to body. Ball at hip height.The hip and shoulders
should be squared at the target, not at an angle. Knees
slightly bent. |
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14)How to take your steps? |
Step
I: PUSHAWAY- Push the ball out and down. Slightly
after the pushaway, step out with your right foot.
Step
II: PENDULUM SWING- Swing the arm naturally withour
force, the ball swings down and back. Left arm extends
out to the side for balance.
Step
III: BACKSWING- Don't bend your elbow. Ball is
not at your backswing. Ball should be no higher than
shoulder or waist height.
Step
IV: SLIDING- Watch the target. Thumb comes out
of the ball first, lift ball with fingers, balance on
sliding foot until the ball hits the pins. Foot- knee-shoulder
in straight line.
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